I have always loved production studio’s SHAFT background art style in animes like: Bakemonogatari, Puella Magi Madoka Magica, and Ef: a Tale of Melodies.
The scene was created with 3ds Max and it took me almost two months, from idea to final render.
I usually like to render interiors with MentalRay, but this time I tried to use Iray.
Overall I am pretty satisfied with Iray’s performance and ease of use. The only thing that stops me from regular use of it, is the lack of possibility to separate render passes, that reduces scene’s flexibility in post.
Last words: I have no idea, what I will do next, but I hope post something new pretty soon. (^O^)／