3D compositing experiment

Here is a quick article about my latest photo experiment. I won’t be going deep into intricacies of specific software, because this is not tutorial, but more like showcase of workflow.
If you are interested – here is a good tutorial on HDRI lighting: [Rendering] HDRi in 3dsMax.

To start with, I needed two images. Base image, that I will use as background and equirectangular panorama, that I used to create lighting and reflections.

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Base image I used as background

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Equirectangular image (click on to view in 360)

I imported image into 3ds Max as background and I matched the scene to get precise perspective and relations of 3d objects in scene. Then, I was able to create 3d shape, that fitted perfectly in the scene.

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Simple 3d shape in the scene.

Next part was to create material for the object. I chose highly reflective chrome object. To create reflections I used previously created equirectangular panorama, that reflected on the object.

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3d object with reflections.

Even with reflections – the shape do not look like it’s into the scene, because lack of shading and shadows. To solve that, I used HDRI to create precise lighting for the scene.

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Scene with shading.

At this point, everything was finished with 3DS Max, so I started post processing. First part of post was basic contrast adjustments and toning.

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Basic post processing

Last part was to create some imperfections to the image, to give it more realistic look. To do that I added slight barrel distortion, chromatic aberration and some grain. After that – the image was finished!

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Finished image (click to view in full size)

Here is another variation of the scene:

27559066435_2439cb1aff_k

(click to view in full resolution)

 

 

That is pretty much it, for the time being. Hopefully, additional updates will come soon. 🙂

 

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